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XP 6,400
Male middle-aged human commoner 1/expert 8/fighter (tactician) 2
NG Medium humanoid (human)
Attitude Friendly
Languages Common, German (poorly), Nerd
Init +8; Senses Perception +12
AC 20, touch 13, flat-footed 17 (Dex +3, armor +7)
hp 58 (1d6 plus 8d8 plus 2d10)
Fort +5, Ref +5, Will +6; +1 vs. divine spells, +2 vs. illusions
Speed 20 ft. (base 30 ft.; max run x3; Lost a Step)
Melee mwk rapier +12/+7 (1d6+1/18-20)
Ranged (110 ft.; Point-Blank Shot, Rapid Shot) mwk composite longbow +11/+11/+6 (1d8+2/x3)
Combat Gear daggers (3)
Str 12, Dex 16, Con 10, Int 15, Wis 10, Cha 13
Base Atk +8; CMB +9; CMD 22
SQ Lost a Step, tactical awareness +1
Feats Improved Initiative, Skill Focus (Drive [automobiles]), Weapon Finesse, Exotic Weapon Proficiency (howitzer)B, Point-Blank Shot, Rapid ShotB, Skill Focus (Profession [editor]), Skill Focus (Profession [insurance])
Skills (Armor Check Penalty -4) Acrobatics -1 (-5 jumping), Disable Device +10, Drive (automobiles) +15, Handle Animal +5, Knowledge (engineering) +8, Knowledge (geography) +13, Knowledge (history) +11, Knowledge (literature) +12, Perception +12, Profession (editor) +8, Profession (insurance) +7, Profession (soldier) +5, Sense Motive +13, Stealth +2, Swim +1, Typing +11
Traits Bastard, Headstrong, History of Heresy, Skeptic
Possessions mwk quarter-plate
Lost a Step: Due to having a reconstructed anterior cruciate ligament and meniscus in his left knee, Casey’s maximum run speed is only three times his base speed (if wearing medium, light, or no armor and carrying no more than a medium load) or two times his base speed (if wearing heavy armor or carrying a heavy load). In addition, he suffers a -4 penalty to all Acrobatics checks made to jump.

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